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Buggy Game Releases Draw Backlash from Gamers

Author:Kristen Update:Jan 21,2025

Paradox Interactive: Learning from Mistakes and Raising Player Expectations

Following the cancellation of Life By You and the troubled launch of Cities: Skylines 2, Paradox Interactive is addressing player concerns and outlining its revised approach to game development. The company acknowledges shifting player expectations and a reduced tolerance for buggy releases.

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Paradox CEO Mattias Lilja and CCO Henrik Fahraeus discussed this evolving landscape with Rock Paper Shotgun. Lilja highlighted increased player expectations and a decreased willingness to accept post-launch bug fixes. The experience with Cities: Skylines 2's problematic launch served as a critical learning opportunity.

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The company emphasizes a more rigorous approach to pre-release quality assurance, including expanded pre-launch player testing to gather crucial feedback. Fahraeus specifically cited the lack of extensive pre-release player testing as a contributing factor to Cities: Skylines 2's issues, stating a desire for "a larger degree of openness with players" in the future.

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This new strategy is evident in the indefinite delay of Prison Architect 2. While Lilja confirmed positive gameplay, technical challenges necessitated the delay to ensure a high-quality release. He differentiated this situation from the Life By You cancellation, emphasizing that Prison Architect 2's delay stems from persistent technical hurdles, rather than fundamental design flaws.

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Lilja acknowledges the competitive gaming market, where players are quicker to abandon flawed titles. This trend, he suggests, has intensified in recent years. The negative reception to Cities: Skylines 2, culminating in a joint apology and proposed "fan feedback summit," underscores the impact of these issues. The cancellation of Life By You highlights unforeseen development challenges, with Lilja admitting a lack of full understanding of certain problems. The company is clearly committed to learning from these experiences to deliver higher quality games in the future.