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Pity System in RAID Shadow Legends: Does It Boost Your Chances?

Author:Kristen Update:May 03,2025

If you're diving into the world of *RAID: Shadow Legends*, you're no stranger to the thrill and often the frustration of summoning champions via the RNG-based system. The excitement of pulling shards can quickly turn sour, especially after countless attempts without snagging a Legendary champion. To ease the sting of these dry streaks, Plarium introduced what the community refers to as the "Pity System." But what is it, how does it function, and does it truly benefit free-to-play (F2P) and low-spender players? Let's delve into the details.

What Is the Pity System in RAID: Shadow Legends?

The Pity System is a subtle yet crucial mechanic designed to boost your chances of summoning higher rarity champions—Epic and Legendary—the longer you go without landing one. Essentially, if luck isn't on your side for an extended period, the game incrementally increases your odds until you finally pull a desirable champion. This system aims to curb those disheartening "dry streaks" where players might summon dozens, if not hundreds, of shards without any luck. Although Plarium keeps this mechanism under wraps in-game, it's been verified through datamining, developer statements, and extensive player experiences.

blog-image-(RAIDShadowLegends_Guide_PitySystem_EN2)

Sacred Shards

- **Base Legendary chance**: 6% per pull.
- **Mercy kicks in**: After 12 pulls without a Legendary.
- After your 12th Sacred pull without a Legendary, your odds increase by 2% with each additional pull.

Here's how it escalates:

  • 13th pull = 8% chance
  • 14th pull = 10% chance
  • 15th pull = 12% chance

Is the Pity System Helpful for the Average Player?

The effectiveness of the Pity System isn't a straightforward yes or no. While it's designed to help, many players report that the system kicks in too late—often after they've already managed to pull a Legendary champion through sheer luck. So, while it's a welcome feature, particularly in a gacha game like *RAID: Shadow Legends*, there's room for improvement.

For F2P players, the grind for shards can be grueling, and the absence of Legendary champions can feel demoralizing. The Pity System is crucial, yet it could be enhanced. For instance, reducing the number of pulls required to activate the pity from 200 to, say, 150 or 170 could make a significant difference. Such a change would help players save more shards in the long run and make the system feel more rewarding.

For an even more immersive experience, consider playing *RAID: Shadow Legends* on a larger screen using your PC or laptop with BlueStacks. The enhanced controls with a keyboard and mouse can elevate your gameplay to new heights.