Yasuhiro Anpo, director of the Resident Evil 2 and Resident Evil 4 remakes, revealed that the decision to revisit Resident Evil 2 stemmed from overwhelming fan interest in restoring the 1998 classic to its former glory. As Anpo stated, "We realized: people really want this to happen," prompting producer Hirabayashi's simple response: "Alright, we'll do it."
Initially, the team considered starting with Resident Evil 4. However, discussions led them to conclude that the game's already high acclaim made significant alterations too risky. The team ultimately prioritized the older title, recognizing its greater need for modernization. Their development process even included studying fan projects to better gauge player desires.
Capcom's internal doubts weren't the only ones. Even after the release of two remakes and the announcement of a third, fans expressed concerns, arguing that Resident Evil 4, unlike its predecessors, didn't require an update.
While the 1990s PlayStation originals, Resident Evil 2 and Resident Evil 3, undeniably featured outdated fixed camera angles and clunky controls, Resident Evil 4's 2005 release revolutionized the survival horror genre. Despite initial reservations, the remake successfully preserved the original's essence while significantly enhancing gameplay and narrative.
The remake's commercial triumph and critical acclaim validated Capcom's decision, proving that even seemingly untouchable classics can be respectfully reimagined with a creative approach.
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