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ESA Launches Initiative for Game Accessibility Information

Author:Kristen Update:May 14,2025

The Entertainment Software Association (ESA) has recently unveiled the Accessible Games Initiative at the Game Developers Conference. This groundbreaking initiative, developed in collaboration with industry giants like Electronic Arts, Google, Microsoft, Nintendo, Sony, and Ubisoft, aims to enhance video game accessibility for consumers. Additional companies such as Amazon, Riot Games, Square Enix, and WB Games have also joined the effort, which will be overseen by the ESA.

Under this initiative, participating video game companies will apply specific "tags" to their games, drawn from a standardized list of 24 accessibility features. These tags will be prominently displayed on digital storefronts and product pages, providing clear information about the game's accessibility options. Examples of these tags include "clear text," "large and clear subtitles," "narrated menus," "stick inversion," "save anytime," "difficulty levels," and "playable without button holds," among others.

Stanley Pierre-Louis, the president and CEO of ESA, emphasized the significance of this initiative, stating, "Tens of millions of Americans have a disability and often face barriers to experiencing the joy and connection that comes with playing video games. We are immensely proud to announce the Accessible Games Initiative in partnership with industry leaders. This initiative demonstrates how impactful we can be when we work together in our industry-wide pursuit of helping more people experience the power of play."

The rollout of these tags will be gradual and company-specific, and they are not mandatory. Initially, they will be available only in English, with potential expansions and modifications to the tag system expected over time.

The Accessible Games Initiative includes the following tags:

Auditory Features

Tag: Multiple Volume Controls

Description: Separate volume controls are available for different types of sounds, such as music, speech, sound effects, background audio, text-to-speech audio, accessibility audio cues, and voice chat. Additionally, all game sounds can be adjusted simultaneously with a single volume control.

Tag: Mono Sound

Description: This feature allows players to experience the game with mono audio, where the same audio is sent to all channels, providing a unified audio experience.

Tag: Stereo Sound

Description: Players can enjoy stereo audio, which distinguishes sounds based on their left or right origin but does not convey depth or height.

Tag: Surround Sound

Description: This option enables gameplay with surround sound, offering a comprehensive audio experience that reflects the direction of sounds in a 3D space.

Tag: Narrated Menus

Description: Players can use screen readers or voice narration for navigating menus and receiving notifications, enhancing accessibility for those with visual impairments.

Tag: Chat Speech-to-Text & Text-to-Speech

Description: This dual feature supports text-to-speech and speech-to-text functionalities for in-game chats, allowing real-time narration of text chats and transcription of voice chats.

Gameplay Features

Tag: Difficulty Levels

Description: Players can choose from various difficulty settings, including at least one that lowers the challenge intensity, with clear descriptions of the differences between levels.

Tag: Save Anytime

Description: This feature allows players to manually save their game progress at any time, with exceptions during certain game states like saving or loading to prevent game-breaking scenarios.

Input Features

Tag: Basic Input Remapping

Description: Players can rearrange button controls, allowing for swaps or other simple remapping methods. More extensive remapping is covered under the "Full Input Remapping" tag.

Tag: Full Input Remapping

Description: This tag indicates that players can fully customize which actions are assigned to which controls across all supported input methods, including the ability to swap controller stick functionalities.

Tag: Stick Inversion

Description: Players can invert the directional inputs for up/down and left/right movements, applicable to thumbsticks and flight sticks.

Tag: Playable without Button Holds

Description: The game can be played without needing to hold down buttons, although some analog inputs might still require holds.

Tag: Playable without Rapid Button Presses

Description: This feature eliminates the need for repetitive button actions, such as button mashing or quick-time events.

Tag: Playable with Keyboard Only

Description: The game can be fully controlled using only a keyboard, without the need for other devices.

Tag: Playable with Mouse Only

Description: Players can navigate and play the game using only a mouse, including with adaptive technologies that mimic mouse inputs.

Tag: Playable with Buttons Only

Description: This tag indicates that the game and its menus can be controlled solely with digital inputs, like buttons or keys, without pressure-sensitive controls.

Tag: Playable with Touch Only

Description: The game can be played using only touch controls, without requiring non-touch inputs.

Tag: Playable Without Motion Controls

Description: Players can enjoy the game without needing to use motion controls.

Tag: Playable Without Touch Controls

Description: The game can be played without the use of touchpads or touchscreens.

Visual Features

Tag: Chat Speech-to-Text & Text-to-Speech

Description: This feature, listed under both auditory and visual categories, supports real-time narration of text chats and transcription of voice chats.

Tag: Clear Text

Description: Text in menus and settings is displayed at a reasonable size with adjustable contrast, using less stylized fonts that can be customized for better readability.

Tag: Large Text

Description: Players can opt for larger font sizes in menus, control panels, and settings to enhance visibility.

Tag: Large & Clear Subtitles

Description: Subtitles are provided for all dialogue, with adjustable size, background transparency, and non-overlapping placement, using less stylized fonts.

Tag: Color Alternatives

Description: Important information is conveyed without relying solely on color, using alternative indicators like shapes, patterns, icons, or text.

Tag: Camera Comfort

Description: This tag ensures that camera effects, such as shaking, swaying, or motion blur, can be adjusted or turned off to prevent discomfort or health issues.

By introducing these accessibility tags, the Accessible Games Initiative aims to make video gaming more inclusive, ensuring that players with various disabilities can enjoy the full experience of their favorite games.