The developers at MercurySteam, alumni of Rebel Act Studios, have a storied history with the cult classic game Severance: Blade of Darkness. Released in 2001, this game was renowned for its distinctive combat system that enabled players to sever enemies' limbs, infusing the gameplay with an unparalleled sense of brutality and realism. Severance served as a pivotal source of inspiration for MercurySteam's latest project, Blades of Fire.
While drawing from their past experiences, the team also looked to modern action-adventure titles for inspiration. Notably, they were influenced by the cinematic combat and intricately designed world of the God of War reboot by Santa Monica Studio. Their goal was to meld fast-paced action with rich RPG elements, crafting an experience that is both engaging and deeply immersive.
A standout feature of Blades of Fire is its innovative weapon crafting system. Players can forge their own blades, tailoring aspects like length, weight, durability, and balance to suit their individual combat preferences. This customization adds a layer of depth, allowing players to adapt their weapons to their unique fighting styles.
The narrative of Blades of Fire centers on the warrior Aran de Lira, who embarks on a perilous quest against a cunning queen with the power to turn metal into stone. Throughout his journey, Aran will encounter 50 distinct enemy types, each demanding a strategic and tailored combat approach.
Mark your calendars: Blades of Fire is set to launch on PC (Epic Games Store), Xbox Series, and PS5 on May 22, 2025.
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