Director Andy Muschietti, known for his work on It and The Flash, recently provided an update on the long-awaited Shadow of the Colossus film adaptation. The project, initially announced by Sony Pictures in 2009, has faced delays. While fans speculated about its cancellation, Muschietti confirmed it remains active.
The director cited challenges related to the project's budget and the immense popularity of the source material as contributing factors to the extended development time. He emphasized that these issues are unrelated to the creative team's dedication. Muschietti confirmed the existence of a preferred script among several versions. He also acknowledged the game's influence on other titles, such as Capcom's Dragon's Dogma 2, but stressed the unique qualities of the original Shadow of the Colossus.
Despite not being a self-described "big gamer," Muschietti called the game a "masterpiece" and stated he's played it multiple times. The film adaptation aims to capture the essence of the original game, created by Fumito Ueda, who also founded GenDesign and recently announced a new sci-fi game.
Sony's recent announcement of several other game adaptations at CES 2025, including Helldivers, Horizon Zero Dawn, and an animated Ghost of Tsushima, further highlights their commitment to bringing their popular game IPs to the screen. The Shadow of the Colossus film, however, continues to navigate its own unique set of production hurdles. The hope is that the adaptation will resonate with existing fans and introduce the game's unique fantasy world to a wider audience.
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