The Modern Age in *Civilization VII* is pivotal; it's where victories are secured and the game concludes. Mastering this era, building upon your Exploration Age successes, is crucial for winning. Your civilization choice significantly impacts your chances of victory. The Modern Age offers ten civilizations (eleven with the *Crossroads of the World* DLC), each with unique strengths and synergies with various leaders. This tier list ranks civilizations based solely on their base capabilities, independent of leader bonuses. Remember to consider leader synergies when making your final choice.
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**S-tier:** America, Meiji Japan
**A-tier:** French Empire, Mexico, Qing
**B-tier:** Buganda, Prussia, Russia, Siam
**C-tier:** Mughal
**Note:** Great Britain (DLC) is unranked pending further evaluation.
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These civilizations offer exceptional advantages, from superior military units to powerful resource access, often dominating the game.
**Frontier Expansion:** Gain 100 Gold per resource improvement. +30% production towards the Statue of Liberty.
**Marine:** Amphibious infantry unit, cheaper to train.
**Prospector:** Claims land resources outside your settlement radius.
**Industrial Park:** (Railyard + Steel Mill) +2 Food per resource in the city.
**Railyard:** +5 Production. +1 Production adjacency for Quarters and Wonders. Ageless.
**Steel Mill:** +6 Production. Gold adjacency for Resources and Wonders. Ageless.
America excels in resource utilization, boasting strong economic and military capabilities. Frontier Expansion provides significant gold income, while the Industrial Park generates substantial Food, Production, and Gold. The Prospector secures crucial resources, and the Marine's amphibious nature enhances tactical flexibility.
Learn more about utilizing Factory Resources for Economic Victory in *Civilization VII*.
**Goisshin:** Overbuilding yields Science equal to 50% of the building's production cost. +30% production towards Dogo Onsen.
**Mikasa:** Respawns at 50% HP in the nearest settlement after destruction.
**Zero:** Increased range fighter unit; +4 Combat Strength against other fighters; can intercept enemy air units.
**Zaibatsu:** (Ginko + Jukogyo) +1 Gold and Production on buildings in adjacent districts.
**Ginko:** +5 Gold. +1 Gold adjacency for Gold Buildings and Wonders. Ageless.
**Jukogyo:** +5 Production. +1 Production adjacency for Coastal Terrain and Wonders. Ageless.
Meiji Japan's resourcefulness and powerful units make it a formidable force. Goisshin allows for efficient district and building repurposing, while Zaibatsu generates substantial Gold and Production. The Mikasa's respawning ability and the Zero's superior air combat capabilities ensure dominance on land and sea.
Discover more about *Civilization VII* Unit Types!
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A-tier civilizations offer diverse resource access and significant military strength.
**Liberte, Egalite, Fraternite:** Choose any Modern Age Government's Celebration effects. +30% production towards the Eiffel Tower.
**Garde Imperiale:** Ranged attack infantry unit; +2 Combat Strength within a friendly Army Commander radius.
**Jacobin:** Great Person (one charge); requires an Avenue.
**Avenue:** (Jardin a la Francaise + Salon) +2 Happiness on Quarters in this City.
**Jardin a la Francaise:** +5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. Ageless.
**Salon:** +5 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. Ageless.
The French Empire synergizes Culture and Happiness, generating numerous Celebrations. The Avenue enhances this synergy, while the Garde Imperiale provides solid military support.
Learn more about Celebrations and Government Types in *Civilization VII*!
**Revolucion:** Unique Government with +30% Culture Celebration (10 turns). +30% production towards Palacio de Bellas Artes.
**Soldaderas:** Infantry unit; adjacent units heal +10 HP.
**Revolucionario:** Great Person (one charge); requires a Zocalo.
**Zocalo:** (Catedral + Portal de Mercanderes) +2 Culture per Tradition in the Government.
**Catedral:** +5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. Ageless.
**Portal de Mercaderes:** +5 Culture. +1 Gold Adjacency for Gold Buildings and Wonders. Ageless.
Mexico excels in Culture generation, boosted by Celebrations and the Zocalo's synergy with Traditions. The Soldaderas provide defensive capabilities.
Discover how to win in *Civilization VII* - all victory types explained!
**Kang Qian Shengshi:** +4 Gold, +3 Culture, +2 Influence, -1 Science from imported resources. +30% production towards Chengde Mountain Resort.
**Gusa:** Infantry unit; +4 Combat Strength adjacent to another Gusa.
**Hangshang:** Merchant; gains 50 Gold per resource from naval trade routes.
**Huiguan:** (Qianzhuang + Shiguan) +35% Influence in this Settlement.
**Shiguan:** +6 Science. +1 Happiness Adjacency for Happiness Buildings and Wonders. Ageless.
**Qianzhuang:** +5 Gold. +1 Gold Adjacency for Gold Buildings and Wonders. Ageless.
The Qing civilization offers a balanced approach, though managing the Kang Qian Shengshi trait's Science penalty is crucial. The Gusa unit's strength in numbers and the Hangshang's trade route benefits are key strengths.
Learn more about *Civilization VII* Map Settings.
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These civilizations are strong but might be more specialized or effective in specific scenarios.
**River Raids:** Gains Culture from pillaging equal to yield or healing gained. Land units gain Amphibious. +30% production towards Muzibu Azaala Mpanga.
**Abambowa:** Infantry unit; heals +10 HP from pillaging.
**Mwami:** Army Commander; +50% yield from pillaging within its command radius.
**Kabaka’s Lake:** +3 Happiness; receives Lake yield bonuses. Ageless.
Buganda thrives on aggressive expansion and pillaging, gaining significant Culture and resources through warfare. However, this strategy requires consistent military action and may be less sustainable in the long term.
Check out the best *Civilization VII* Commander Upgrades.
**Blood and Iron:** Units gain +1 Combat Strength per unfriendly civilization relationship.
**Hussar:** Cavalry unit; +1 Movement; +1 Combat Strength per remaining Movement.
**Stuka:** Ground attack unit; +3 Combat Strength against land units.
**Staatseisenbahn:** Railroad; +2 Gold and Production on rural tiles.
Prussia excels in military might, gaining strength from negative relationships with other civilizations. However, this approach can lead to widespread conflict and requires careful management of resources and technology.
Learn how to get and use *Civilization VII* Influence.
**Prosveshchenie:** +1 Culture and Science on Districts; +30% production towards the Hermitage.
**Cossack:** Cavalry unit; +4 Combat Strength in friendly territory.
**Katyusha Rocket Launcher:** Siege unit; +1 Movement; Splash ability.
**Obschchina:** +2 Food from adjacent Farms; +2 Culture in Tundra. Ageless.
Russia offers balanced Culture and Science generation, particularly strong in Tundra. The Cossack and Katyusha provide solid military options.
**Itsapharahab:** Unique Diplomatic Action to immediately become Suzerain of a City-State (higher Influence cost). +30% production towards Doi Suthep.
**Chang Beun:** Ranged unit; increased Ranged Strength and +1 Movement; can move after attacking.
**Uparat:** Great Person (one charge); requires befriended Independent Power.
**Bang:** +3 Culture and Happiness. Ageless.
Siam's ability to quickly secure City-State suzerainty is powerful but requires sufficient Influence. The Chang Beun is a strong ranged unit.
Learn more about *Civilization VII* Independent Powers and their bonuses!
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These civilizations are situational or require specialized strategies.
**Paradise of Nations:** +75% Gold from all sources; -25% to all other yields. +30% production towards the Red Fort.
**Sepoy:** Infantry unit; Bombard ranged attack.
**Zamindar:** Settler; +1 Population on new Settlements.
**Stepwell:** +2 Food from adjacent Farms. Ageless.
The Mughal civilization's immense gold generation is offset by significant penalties to other yields, requiring careful resource management. The other traits are useful but not exceptionally powerful.
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