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All Civilization 7 Leaders & Abilities Confirmed So Far (Civ 7)

Author:Kristen Update:Feb 28,2025

All Civilization 7 Leaders & Abilities Confirmed So Far (Civ 7)

Civilization VII Leader Guide: A Comprehensive Overview

Mastering Civilization VII requires a robust strategy, and your Leader is paramount. This guide details all currently confirmed Leaders in Civilization VII, their unique abilities, and agendas. We will update this as more information becomes available.

LeaderUnique AbilityAttributesAgenda
AminaWarrior-Queen of Zazzau: +1 Resource Capacity per City. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength to all Units on Plains and Desert tiles.Economic, MilitaristicDesert of the Warrior-Queen: Medium Relationship decrease if they control more Plains/Desert settlements than Amina; Small Relationship increase if they control none.
Ashoka, World Conqueror (Founders Content Pack)Devaraja: +1 Production per City for every 5 excess Happiness. +10% Production in Settlements not founded by the player. Declaring war triggers a Celebration; +10 Combat Strength against Districts during Celebrations.Diplomatic, MilitaristicWithout Regret: Medium Relationship decrease with the Leader controlling the most tiles, Medium Relationship increase with the Leader controlling the fewest.
Ashoka, World RenouncerDhammaraja: +1 Food per City for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain +1 Happiness adjacency from Improvements.Diplomatic, ExpansionistWithout Sorrow: Medium Relationship increase with the Leader with the highest Happiness; Medium Relationship decrease with the Leader with the lowest.
AugustusImperium Maius: +2 Production in the Capital for each Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns.Cultural, ExpansionistRestitutor Orbis: Medium Relationship decrease per Town in other empires; Medium Relationship increase per City (excluding Capital) in other empires.
Benjamin FranklinThe First American: +1 Science per Age from Production Buildings. +50% Production towards Production Buildings. +1 Science per Age from active Endeavors. Can have two Endeavors of the same type active simultaneously.Diplomatic, ScientificCivic Virtue: Increased Relationship gains with Leaders sharing a Government; Decreased Relationship with Leaders not sharing a Government.
Catherine the GreatStar of the North: +2 Culture per Age from displayed Great Works. Buildings with Great Works gain an additional slot. Cities in Tundra gain Science equal to 25% of their Culture per turn.Cultural, ScientificDusha: Medium Relationship decrease with the Leader possessing the most Great Works; Medium Relationship increase with the Leader possessing the fewest (Catherine must possess a Great Work).
CharlemagneFather of Europe: Military and Science Buildings receive Happiness adjacency from Quarters. Gains 2 Cavalry units upon entering a Celebration; +5 Combat Strength to Cavalry during Celebrations.Militaristic, ScientificThe Golden Shepherd: Medium Relationship increase with the Leader triggering the most Celebrations (Small increase in ties); Medium Relationship decrease with the Leader triggering the fewest (Small decrease in ties).
ConfuciusKeju: +25% Growth Rate in all Cities. +2 Science from Specialists.Expansionist, ScientificGuanxi: Medium Relationship increase for having the most Specialists.
Friedrich, Baroque (Deluxe Content Pack)Hohenfriedberger Marsch: Gains a Great Work upon capturing a Settlement. Gains an Infantry Unit when constructing a Culture Building.Cultural, MilitaristicParisian Sensibilities: Medium Relationship increase per Wonder in the Capital; Small Relationship decrease per Building in the Capital.
Friedrich, ObliqueBerlin Academy: Army Commanders start with +1 Command Radius. Gains an Infantry Unit when constructing a Science Building.Militaristic, ScientificTo Arms!: Medium Relationship decrease with the empire possessing the fewest Military Units; Small Relationship increase with the empire possessing the most.
Harriet TubmanCombahee Raid: +50% Influence towards Espionage actions. Gains 5 War Support against declared wars. Units ignore movement penalties from Vegetation.Diplomatic, MilitaristicVeracity: Medium Relationship increase per Formal War declared; Medium Relationship decrease per Surprise War declared.
HatshepsutGod’s Wife of Amun: +1 Culture per imported Resource. +15% Production towards Buildings and Wonders adjacent to Navigable Rivers.Cultural, EconomicWonders of Iteru: Small Relationship decrease if possessing more Wonders than Hatshepsut; Medium Relationship increase if possessing fewer.
Himiko, High Shaman (Founders Content Pack)Miko of Amaterasu: +2 Happiness per Age from Happiness Buildings. +50% Production towards Happiness Buildings. +20% Culture, -10% Science (doubled during Celebrations).Cultural, DiplomaticShaman Queen: Small Relationship decrease per Settlement with Science and Gold Buildings; Small Relationship increase per Settlement with Culture and Happiness Buildings.
Himiko, Queen of WaFriend of Wei: Unique Endeavor granting +25% Science to the player and an ally. Can support Endeavors for free. +4 Science per Age for each Friendly or Helpful Leader.Diplomatic, ScientificYamatai: Small Relationship decrease per Settlement with Culture and Happiness Buildings; Small Relationship increase per Settlement with Science and Gold Buildings.
Ibn BattutaThe Marvels of Traveling: Gains multiple Attribute points after the first Civic in each Age. Increased Unit sight. Unique Endeavor, Trade Maps, gradually reveals other Leaders' explored areas.Expansionist, WildcardFar and Wide: Large Relationship increase with the Leader uncovering the most Fog of War tiles (Medium increase in ties); Small Relationship decrease with the Leader uncovering the least.
IsabellaSeven Cities of Gold: Gains 300 Gold per discovered Natural Wonder (doubled in Distant Lands). +100% tile yields from Natural Wonders. +50% Gold towards Naval Units; -1 Gold maintenance for Naval Units.Economic, ExpansionistWonderlust: Large Relationship decrease per Natural Wonder in borders; Small Relationship increase if possessing no Natural Wonders.
Jose RizalPambansang Bayani: Gains additional Culture and Gold per Age from Narrative Events. Increased Celebration duration and Happiness. Additional Narrative Events.Cultural, DiplomaticKapwa: Medium Relationship increase for the Leader with the most active Endeavors (Small increase in ties); Medium Relationship decrease for the Leader with the most active Sanctions (Small decrease in ties).
LafayetteHero of Two Worlds: Unique Endeavor, Reform, granting an additional Social Policy slot (shared with supported Leader). Increased Combat Strength per Tradition in Government. Increased Culture and Happiness per Age in Settlements (increased in Distant Lands).Cultural, DiplomaticFrench Quarters: Small Relationship increase for the Leader with the most filled Urban Districts; Small Relationship decrease for the Leader with the fewest.
MachiavelliIl Principe: +3 Influence per Age. Gains 50 Gold per Age when Diplomatic Action proposals are accepted, 100 Gold when rejected. Ignores Relationship requirements for Formal Wars. Can levy Units from City-States without being their Suzerain.Diplomatic, EconomicThe Spider: Medium Relationship increase with all other Leaders not at war.
Napoleon, EmperorEmpereur des Francais: Unique Sanction, Continental System, reducing Trade Route limits. +8 Gold per Age for each Unfriendly or Hostile Leader. Can reject Endeavors for free.Diplomatic, EconomicTBD
Napoleon, RevolutionaryLa Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength.Cultural, MilitaristicTBD
PachacutiEarth Shaker: All Buildings gain Food adjacency from Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance.Economic, ExpansionistMountain King: Medium Relationship increase for the Leader with the fewest Mountains; Medium Relationship decrease for the Leader with the most.
Tecumseh (Tecumseh and Shawnee Pack)Nicaakiyakoolaakwe: +1 Food and Production per Age per City-State Suzerain. +1 Combat Strength per City-State Suzerain.Diplomatic, EconomicSuzerain of the World: Large Relationship decrease when a player disperses independently; Small Relationship increase if the player lacks an active “Befriend Independent” Project.
Trung TracHai Ba Trung: +3 free Promotions on the first Army Commander. Commanders gain +20% experience. +10% Science in Cities on Tropical tiles (doubled during declared Formal Wars).Militaristic, ScientificVan Minh: Medium Relationship decrease with the Leader with the most Commander Promotions (Small decrease in ties); Medium Relationship increase with the Leader with the fewest (Small increase in ties).
Xerxes, King of KingsCrusher of Rebellions: +3 Combat Strength for attacking Units in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement. +10% Gold in all Settlements (doubled in Settlements not founded by the player). +1 Settlement limit per Age.Economic, MilitaristicLord of Fire: Medium Relationship decrease when not at war; Small Relationship increase when at war.
Xerxes, the Achaemenid (Deluxe Content Pack)Silk Road: +1 Trade Route limit with all Leaders. +50 Culture and 100 Gold per Age when creating a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Improvements.Cultural, EconomicLord of Coin: Medium Relationship decrease if possessing an equal or greater number of Trade Routes than Xerxes; Small Relationship increase if possessing fewer.

This table represents all currently confirmed Civilization VII Leaders. For additional game tips and information, including updates on the Civ World Summit, please refer to The Escapist.