The studio is currently in the process of expanding its team, with a keen focus on enhancing its combat systems. They are actively seeking senior combat system designers, especially those proficient in Unreal Engine 5 and with a background in boss fight design. This move suggests that the developers are hard at work on a new project that could be a continuation of the Hellblade series or an entirely new venture.
The primary objective behind these enhancements is to elevate the combat experience, making it more dynamic, intricate, and responsive to the surrounding environment. While the Hellblade series has been celebrated for its high-quality combat choreography, the battles have often been critiqued for their linearity and repetition. The new system is set to revolutionize this by introducing more sophisticated enemy interactions, ensuring that each encounter feels fresh and distinct.
It appears the studio is drawing inspiration from games like Dark Messiah of Might and Magic, renowned for its combat system that integrates environmental elements, varied weaponry, and character abilities to create uniquely engaging battles. By adopting similar mechanics, the studio aims to craft a combat experience where every fight is not just a test of skill but also an exploration of how the environment and available tools can be leveraged strategically.
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