Spectre Divide and its developer, Mountaintop Studios, are shutting down due to the game not meeting the company's expectations and failing to generate sufficient income. Dive deeper into the CEO's statement and the reasons behind the closure.
Tactical FPS Spectre Divide is set to close its servers six months after its launch, as its first season and console release did not meet the company's goals. On March 13, Spectre Divide's official Twitter (X) account shared a message with their fans about the current situation of the game and the studio.
Mountaintop Studios CEO Nate Mitchell stated, "It's been two weeks since we launched Spectre Divide Season 1: Flashpoint." He continued, "We're incredibly grateful for the positivity and support that you've shown over that short time. Unfortunately, the Season 1 launch hasn't achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
The company saw optimism within its first week, boasting over 400,000 players and a peak concurrent player count of around 10,000 across all platforms. However, as weeks passed, the team struggled to maintain enough active players and revenue to support daily operations for Spectre Divide and the studio.
The Verge reported in December 2024 that Mountaintop Studios was facing financial challenges, and the console launch and Season 1 were their last-ditch efforts to revive the game. Spectre Divide Game Director Lee Horn noted that despite marketing efforts, server issues at launch severely impacted the game's momentum. Mitchell added, "If they aren't into season one the way we hope they are, we'll have to take a hard look at whether we should continue as we are, or if players are telling us this isn't what they want."
Spectre Divide is expected to go offline within 30 days, with the studio planning to disable new purchases and refund money spent since the Season 1 relaunch. More details on this process will be announced soon.
The announcement from Mountaintop Studios has shocked fans, especially since the studio successfully raised $30 million in funding last year. The company shared on their LinkedIn account in 2024 that the funding came from top-tier investors including Anthos Capital, RX3 Growth Partners, A16Z GAMES, and various angel investors.
Despite this significant investment, the funding was insufficient to keep the game and the company afloat. Mitchell explained, "We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren't able to make it work. The industry is in a tough spot right now."
He further elaborated, "We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that's what we signed up for. It was never a surefire bet. We did it anyway."
Spectre Divide joins the list of live-service games that have failed to thrive, alongside titles like Multiversus, Babylon's Fall, Concord, and cancelled projects such as The Last of Us Online and the reported God of War live service game.
Mitchell announced that Mountaintop Studios will close its doors by the end of the week. Despite all efforts, the studio lacks the funds to continue operating.
Mitchell concluded, "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we're out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week."
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