When Remedy Entertainment, renowned for crafting compelling single-player narratives in third-person games, announced their venture into multiplayer with *FBC: Firebreak*, skepticism was understandable. Yet, after witnessing a hands-off demo of this three-player PvE first-person shooter set six years post-*Control*, it's clear that Remedy has once again pushed boundaries. *FBC: Firebreak* stands out in the crowded multiplayer shooter genre with its originality and eccentricity, steering clear of the typical military or sci-fi themes. Game director Mike Kayatta emphasized the game's design philosophy, stating, "We're not about daily check-ins. We're not interested in monthly grinds. We don't want to give anybody a second job." This approach promises a refreshing, commitment-free gaming experience.
In *FBC: Firebreak*, players can dive into 20-minute sessions or extend their playtime, with Perk unlocks and character combinations ensuring varied gameplay. Set within The Oldest House, players assume the roles of volunteer first responders—ordinary folks like secretaries and rangers—tasked with managing crises. The Federal Bureau of Control might not call you expendable, but the stakes are high.
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Upon logging in, players select a Job (mission), a Crisis Kit (loadout), and set the Threat and Clearance Levels, which dictate the number of zones to navigate. These zones, separated by containment doors, lead to different stages of the Job. In the demo, the Job "Paper Chase" unfolds in a seemingly mundane office section of the FBC building, where players must combat the spreading Hiss. The challenge lies in escaping with valuable currencies for upgrades, balancing exploration with survival.
*FBC: Firebreak* distinguishes itself with its arsenal of quirky, homebrew weapons. From a hand-cranked snowball launcher that can douse fires and sticky-note monsters to a zapper that can unleash lightning storms, the weaponry is delightfully unconventional. Even traditional firearms like machine guns and shotguns have unique uses, particularly against the game's signature sticky-note monsters.
The game's objective in "Paper Chase" is to eliminate all sticky notes before they overrun the building, culminating in a battle against a colossal sticky-note monster reminiscent of Spider-Man 3's Sandman. Beyond the weapons, *FBC: Firebreak* introduces engaging in-universe mechanics, such as office supply shelves for ammo refills, makeshift turrets, and stereo speakers to repel the Hiss. Unlockable Perks add depth, with effects like bullet return chances and self-extinguishing jumps, enhancing replayability.
Flexibility is key; players can enjoy *FBC: Firebreak* solo, in duos, or with a full team. Remedy aims for broad accessibility with lower minimum PC specs, while also supporting advanced features like DLSS4, nVidia Reflex, and full ray-tracing. The game will be Steam Deck verified and available on Xbox and PC Game Pass, PlayStation Plus Extra, and Premium from day one. While post-launch content plans remain under wraps, paid cosmetics will be the only microtransactions.
FBC FirebreakRemedy Wishlist
While I haven't yet played *FBC: Firebreak*, the game's unique approach and design promise a refreshing departure from the standard multiplayer shooter formula. Its commitment to a flexible, enjoyable experience without demanding extensive time investment harks back to a simpler era of gaming, making it a highly anticipated title for 2025.
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