Bethesda Game Studios has recently clarified why Virtuos' newly released The Elder Scrolls 4: Oblivion Remastered is not considered a remake. In a detailed post on X/Twitter, the studio behind the iconic fantasy RPG series explained the distinction between a remaster and a remake, emphasizing their choice to remaster rather than remake the classic game.
"We never wanted to remake it – but remaster it – where the original game was there as you remember playing it, but seen through today's technology," Bethesda stated. This clarification comes as fans get their first official look at Oblivion Remastered and begin to experience it firsthand. The game is now available, featuring significant visual enhancements and several gameplay tweaks, including the ability to sprint and a new level-up system that blends elements from both the original Oblivion and The Elder Scrolls 5: Skyrim.
Despite the numerous changes, which some players feel transform Oblivion Remastered into something closer to a remake, Bethesda insists on maintaining the core essence of the original game. "We looked at every part and carefully upgraded it," the studio added. "But most of all, we never wanted to change the core. It's still a game from a previous era and should feel like one."
Bethesda expressed gratitude to both new and returning players, hoping that everyone who steps out of the Imperial sewer feels like they are experiencing Oblivion for the first time. The studio's dedication to preserving the game's original feel while enhancing it with modern technology is evident in their approach.
The Elder Scrolls 4: Oblivion Remastered is now available on PC, PlayStation 5, Xbox Series X and S, and through Xbox Game Pass Ultimate. For those eager to dive in, comprehensive guides are available, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, tips on How to Build the Perfect Character, and much more.
AnswerSee ResultsFrom all of us at Bethesda Game Studios... pic.twitter.com/AKlUXrmYW5
— Bethesda Game Studios (@BethesdaStudios) April 22, 2025
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