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R.E.P.O. Monster Rankings Revealed

Author:Kristen Update:Nov 27,2025

The cooperative horror world of *R.E.P.O.* teems with mischievous and deadly creatures that transform every retrieval mission into a heart-pounding gamble. Navigating abandoned facilities becomes a test of nerves as these relentless entities conspire to prevent your escape with valuable cargo.

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Each *R.E.P.O.* monster possesses distinct abilities and hunting patterns that demand constant tactical adaptation. While some predators stalk silently before striking, others announce their presence loudly - though never assume this makes them less dangerous. Certain entities hunt exclusively by sound, forcing players to move with extreme caution, while others rely on sight, making direct confrontation unavoidable.

With numerous threats lurking in the shadows, distinguishing minor annoyances from lethal killers becomes crucial survival knowledge (though even weak creatures can spell doom by attracting more powerful foes). As with any horror survival game, understanding enemy behavior patterns and damage potential separates successful teams from those who won't make it back to the extraction truck.

R.E.P.O. Monster Threat Classification

Bowtie monster in REPOMinimal Threat – Mostly harmless, occasionally useful
Moderate Threat – Manageable unless swarmed
High Threat – Potentially lethal if unprepared
Critical Threat – Can eliminate players instantly at low levels

EntityTierTactical Notes
Apex Predator (Duck)1Harmless unless disturbed. Can be weaponized against Huntsman with precise timing.
Gnomes1Minimal threat; easily dispatched.
Animal1Individually weak; eliminates Gnomes through physical contact.
Hidden1No direct damage but may relocate players unpredictably.
Shadow Child1Only activates upon visual contact.
Spewer1Can be turned against other entities without harming players.
Bowtie2Slow-moving; breath attack easily avoided.
Peeper2Minimal damage unless accompanied by stronger entities.
Chef2Vulnerable to self-destruction; elevated positions offer safety.
Bangers2Ten-second escape window after ignition sequence begins.
Huntsman3Sound-based hunting pattern; fatal if engaged directly.
Rugrat3Projectile attacks can instantly eliminate low-level operatives.
Upscream3Deadly swarm potential with coordinated attacks.
Mentalist3Visual impairment balanced by acute hearing; 50 damage per strike.
Trudge3Audible approach warns players; inescapable fatal attack.
Reaper4Acceleration upon detection; lethally efficient without health upgrades.
Clown4Dual-attack pattern (kick and laser); universally fatal.
Robe4Stealth hunter with pursuit capabilities; certain death upon capture.
Headman4Unrelenting pursuit; each bite delivers 50 damage.

Now equipped with critical intelligence about the dangers awaiting in abandoned facilities, supplement your survival knowledge with our comprehensive *R.E.P.O.* strategy guides.