In a recent statement, Take-Two Interactive CEO Strauss Zelnick shed light on the company's strategy for releasing games across various platforms, with a particular focus on the highly anticipated Grand Theft Auto VI. Zelnick disclosed that the decision to delay the PC release of GTA 6 would result in the company missing out on approximately 40% of its potential revenue, a figure typically generated by PC sales. Despite this significant financial impact, Take-Two Interactive remains committed to a staggered release schedule, choosing not to launch the game simultaneously on all platforms.
Historically, the GTA series has adhered to this release model, with PC versions often following after console launches. This approach is influenced by Rockstar's intricate relationship with the modding community, rather than any downturn in sales of the PlayStation 5 and Xbox Series consoles. As such, GTA 6 will continue this tradition, with no plans to deviate from the established pattern.
Assuming a fall 2025 release for GTA 6, PC gamers might have to wait until 2026 to dive into the action. The anticipation surrounding GTA 6 is immense, not only for Take-Two Interactive but for the entire gaming industry. The initial teaser for the game shattered numerous YouTube records, reflecting the high level of excitement and expectations. There's also speculation that GTA 6 could be the first major title to break the psychological $100 price barrier, potentially setting a new standard that could benefit other companies and studios in the industry.
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