In Kingdom Come: Deliverance 2, earning Groschen can be quite the challenge, especially in the early stages of your journey. One of the most effective ways to quickly accumulate wealth is through the engaging and strategic game of dice. Here's a comprehensive guide on how to master dice games in Kingdom Come: Deliverance 2.
Your introduction to dice in Kingdom Come: Deliverance 2 begins during the tutorial segment. This is where you'll grasp the fundamental rules and strategies, setting the stage for your dice-playing adventures.
Once you're past the tutorial, you'll find dice enthusiasts in almost every inn or tavern scattered across the game's expansive world. To locate a game, simply visit the nearest town and keep an eye out for NPCs lounging outside taverns or inns. Strike up a conversation with them to initiate a game of dice.
Now, let's dive into the mechanics of the game. The objective is straightforward: accumulate points to surpass your opponent. Each game is set with a target score, and the first player to reach it emerges victorious. You begin with six dice, which you can roll multiple times within your turn. However, be cautious: if you roll without achieving a scoring combination, your turn ends, and you forfeit all points earned during that turn. Additionally, with each roll, you lose a die, increasing the difficulty of achieving a scoring combination as your turn progresses.
Here's a breakdown of the scoring combinations:
Combination | Points |
---|---|
1 | 100 |
5 | 50 |
1, 2, 3, 4, 5 | 500 |
2, 3, 4, 5, 6 | 750 |
1, 2, 3, 4, 5, 6 | 1,500 |
Three 1s | 1,000 |
Three 2s | 200 |
Three 3s | 300 |
Three 4s | 400 |
Three 5s | 500 |
Three 6s | 600 |
For triples, securing an additional matching die amplifies your score. For example, three 2s are worth 200 points, but four 2s escalate to 400, five 2s to 800, and six 2s to a whopping 1,600 points.
As you delve deeper into Kingdom Come: Deliverance 2, you'll encounter Badges that can spice up your dice games. These can be found by looting chests or corpses and are categorized into three tiers: Tin, Silver, and Gold. Below is a list of all Badges and their effects:
Badge | Effect |
---|---|
Tin Doppelganger’s Badge | Doubles the points of your last throw. Can be used once per game. |
Tin Badge of Headstart | You gain a small point headstart at the start of the game. |
Tin Badge of Defence | Cancels the effects of your opponent’s Tin badges. |
Tin Badge of Fortune | Allows you to roll one die again. Can be used once per game. |
Tin Badge of Might | Allows you to add one extra die to your throw. Can be used once per game. |
Tin Badge of Transmutation | After your throw, change a die of your choosing to a 3. Can be used once per game. |
Carpenter’s Badge of Advantage | The combination 3+5 now counts as a new formation, called the Cut. Can be used repeatedly. |
Tin Warlord’s Badge | You gain 25% more points for this turn. Can be used once per game. |
Tin Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used once per game. |
Silver Doppelganger’s Badge | Doubles the points of your last throw. Can be used twice per game. |
Silver Badge of Headstart | You gain a moderate point headstart at the start of the game. |
Silver Badge of Defence | Cancels the effect of your opponent’s Silver badges. |
Silver Swap-Out Badge | After your throw, you can roll a die of your choosing again. Can be used once per game. |
Silver Badge of Fortune | You can roll up to two dice again. Can be used once per game. |
Silver Badge of Might | Allows you to add an extra die to your throw. Can be used twice per game. |
Silver Badge of Transmutation | After your throw, change a die of your choosing to a 5. Can be used once per game. |
Executioner’s Badge of Advantage | The combination 4+5+6 now counts as a new formation, called the Gallows. Can be used repeatedly. |
Silver Warlord’s Badge | Gain 50% more points this turn. Can be used once per game. |
Silver Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used twice per game. |
Silver King’s Badge | The badge of the rightful king of the birds allows you to add an extra die to your throw. Can be used twice per game. |
Gold Doppelganger Badge | Doubles the points scored from your last throw. Can be used thrice per game. |
Gold Badge of Headstart | You gain a large point headstart at the start of the game. |
Gold Badge of Defence | Cancels the effect of your opponent’s Gold badges. |
Gold Swap-Out Badge | After your throw, you can throw two dice of the same value again. Can be used once per game. |
Gold Badge of Fortune | You can roll up to three dice again. Can be used once per game. |
Gold Badge of Might | Allows you to add an extra die to your throw. Can be used thrice per game. |
Gold Badge of Transmutation | After your throw, change a die of your choosing to a 1. Can be used once per game. |
Priest’s Badge of Advantage | The combination 1+3+5 now counts as a new formation, called the Eye. Can be used repeatedly. |
Gold Warlord’s Badge | Gain double points for this turn. Can be used once per game. |
Gold Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used thrice per game. |
Gold Emperor’s Badge | Triples the points gained for the formation 1+1+1. Can be used repeatedly. |
Gold Wedding Badge | A memento of Agnes and Olda’s big day. Allows you to throw up to three dice again. Can be used once per game. |
While exploring the vast world of Kingdom Come: Deliverance 2, you might stumble upon special loaded dice hidden in chests or on corpses. These dice can give you a strategic advantage, as they are more likely to land on specific numbers. When starting a new game of dice, you have the option to swap in these loaded dice to tilt the odds in your favor.
And there you have it—a complete guide to playing dice in Kingdom Come: Deliverance 2. For more tips and detailed information on the game, be sure to visit The Escapist.
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