アプリケーションの説明:
Tiled Map Editor for 2D Game Development
TMEditor is a free tool that helps you easily design map layouts.
It's flexible enough to define abstract elements like collision areas, enemy spawn points, and power-up locations.
All this information is stored in the standard .tmx format for convenience.
How Does TMEditor Work?
The basic workflow for creating maps with TMEditor involves these steps:
- Select your map dimensions and base tile size.
- Import tilesets from image files.
- Arrange tilesets across your map.
- Add custom objects to represent abstract elements.
- Export your map as a TMX file.
- Import the TMX file and integrate it into your game.
Key Features
- Orthogonal and isometric map views
- Support for multiple tilesets
- Multiple object layers
- Multi-layer editing: Eight layers for adding rich detail to maps
- Custom properties for maps, layers, and objects
- Editing tools: Stamp, Rectangle, Copy and Paste
- Tile rotation and flipping
- Undo and redo functions (currently for tile and object placement)
- Supported objects: Rectangle, ellipse, point, polygon, polyline, text, image
- Object placement on isometric maps
- Background image support
- Export formats: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)
Latest Updates in Version 1.0.27
Last updated on Oct 4, 2024
Resolved various bugs and issues.