CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as indicated by recent job postings revealing key details. A significant point: the sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing fans who desired a different view.
Image: steamcommunity.com
A Senior Gameplay Animator position emphasizes the creation of detailed first-person animations, especially weapon interactions and core gameplay mechanics. The absence of any mention of third-person animation strongly suggests its exclusion.
An Encounter Designer role highlights a revolutionary "most realistic crowd system ever seen in games." This system will dynamically react to player actions, fostering immersive environments with natural NPC interactions. The position involves collaboration on complex scenarios with multiple solutions, utilizing NPC behaviors, interactive elements, loot placement, and environmental storytelling.
Furthermore, a job posting confirms the exploration of multiplayer functionality for the sequel, although it's in its early development phases.
Cyberpunk 2, codenamed Project Orion, leverages Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal voice acting contributions to intimate scenes in Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans discovered a character referencing Johnny Silverhand.
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