After conquering countless quests and dungeons in Dragon Quest 3 Remake, your final challenge awaits: Zoma's Citadel. This formidable dungeon demands mastery of all your acquired skills, presenting the toughest test in the game's main story. This guide provides a complete walkthrough, including treasure locations.
Defeating Archfiend Baramos plunges you into Alefgard's perpetual darkness. Zoma's Citadel, your ultimate destination, requires completing the Rainbow Drop quest.
The Rainbow Drop consists of:
Combine these items to create the Rainbow Drop, summoning the Rainbow Bridge to Zoma's Citadel.
### 1F Main Path:
Reach the throne in the northern wall's center; it will shift, revealing a hidden passage. Navigate the east or west side of the chamber, then return to the central chamber's door (see map). Side chambers contain treasure. Prepare for a Living Statue onslaught in the central chamber—treat them as formidable boss encounters.
### B1 Main Path and B1 Treasure:
The main path under the throne leads directly to B2. The four stair sets from 1F lead to an isolated B1 chamber containing one chest:
### B2 Main Path:
Cross the directional tiles to reach the stairs to B3. A separate section details navigating these tiles.
The directional tiles present a unique challenge. Practice on the third floor of the Tower of Rubiss (northwest corner) before tackling Zoma's Citadel.
The tiles form a diamond; the orange and blue halves determine movement.
### B3 Main Path:
Follow the outer edge of the square chamber. A detour to the southwest corner reveals Sky, a friendly Soaring Scourger.
Falling through a hole on B2 leads to this isolated chamber, containing a friendly Liquid Metal Slime. Exit via the eastern stairs.
Main Chamber:
Isolated Chamber:
### B4 Main Path:
Navigate from the southern center, upwards, then down to the southeast corner to reach Zoma. Watch the cutscene upon entry.
Six chests in one chamber (right to left):
The final section is a boss gauntlet: King Hydra, Soul of Baramos, Bones of Baramos, then Zoma. You can use items between fights.
The King Hydra is challenging but manageable. Kazap spells inflict significant damage. Aggressive tactics are beneficial, as the Hydra heals after each round.
Exploit its weakness to Zap attacks.
Similar weaknesses to the Soul of Baramos. Kazap and Monster Wrangler combos are effective.
Zoma is the ultimate challenge. Strategic play is crucial.
Conserve MP initially; Zoma has a magic barrier. Use the Sphere of Light to remove the barrier, then exploit its Zap weakness. Kazap and Monster Wrangler combos are highly effective. Prioritize HP and don't overextend.
Monster Name | Weakness |
---|---|
Dragon Zombie | None |
Franticore | None |
Great Troll | Zap |
Green Dragon | None |
Hocus-Poker | None |
Hydra | None |
Infernal Serpent | None |
One-Man Army | Zap |
Soaring Scourger | Zap |
Troobloovoodoo | Zap |
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