A new gameplay video from Assassin’s Creed Mirage showcasing Kyoto from a synchronization viewpoint has been released by Japanese media outlet Impress Watch. The footage depicts protagonist Naoe traversing a rooftop, revealing a panoramic city view. However, Kyoto’s apparent smaller size than anticipated has sparked debate among fans regarding its design and gameplay implications.
Reddit users lauded the location's aesthetics but expressed concerns about core Assassin’s Creed mechanics, particularly climbing and parkour. The video suggests limited free-running opportunities, resulting in mixed community reactions. Several comments highlight these concerns:
"Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour."
"It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it."
"Looks nice, but there aren't enough structures for proper parkour."
"While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential."
Assassin’s Creed Mirage is slated for release on March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC. As the release date approaches, fans eagerly await further details on how the series’ signature mechanics will function within this historically unique setting. The balance between Kyoto’s historical authenticity and action-oriented traversal remains to be seen.
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