NetEase Games' surprising layoff of US-based Marvel Rivals developers casts a shadow over the game's success. This article delves into the details of the layoffs and the upcoming Season 1 updates.
On February 19, 2025, Thaddeus Sasser, Marvel Rivals' director, announced on LinkedIn the unexpected layoff of himself and other California-based developers. Despite the game's considerable success, the team was let go. Sasser's LinkedIn post highlights the team's contributions and expresses his commitment to helping his former colleagues find new opportunities. He actively promotes their skills and experience, showcasing their talent to potential employers.
One example is his endorsement of Garry McGee, the game's technical designer, highlighting his technical expertise and problem-solving abilities.
Developed by teams in China and Seattle, Marvel Rivals saw its US-based design team impacted by the layoffs. While NetEase hasn't commented publicly, industry speculation points to a potential withdrawal from the North American market. This is supported by previous events, including the termination of funding for Worlds Untold and the severed partnership with Jar of Sparks.
The second half of Season 1 introduces exciting new content, including the addition of The Thing and Human Torch, completing the Fantastic Four roster. A new map, Central Park, featuring Dracula's castle, adds a unique gameplay experience.
Balance adjustments, announced by Marvel Rivals' creative director and lead combat designer, address the current meta. Changes include increased energy costs for characters with fast ultimate recharges and adjustments to Vanguard character survivability. Overpowered heroes like Storm and Moon Knight are also receiving nerfs.
Initially planned, a rank reset was later removed in response to player feedback. For more details, refer to related articles.
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