At the start of *Citizen Sleeper 2*, you're faced with an exciting choice: selecting one of three unique classes—Operator, Machinist, or Extractor. Each class offers distinct abilities and playstyles, making your decision pivotal to your gaming experience. Here's a detailed look at each class to help you decide which one aligns best with your preferred playstyle and role-playing aspirations.
The Operator class begins with a + in Interface, alongside base levels in Intuit and Engage, but lacks any points in Engineer. Importantly, Operators cannot level up Endure. Their unique ability allows them to accrue Stress in exchange for re-rolling their lowest dice, which can be a double-edged sword.
While I appreciate the versatility of the Operator, it wasn't my top pick. The class becomes significantly more powerful as you upgrade your abilities, but the early game can feel challenging. Interface is a valuable skill, and if you can navigate the initial struggles, the Operator proves to be a solid choice. However, the re-rolling mechanic can sometimes leave you with unfavorable outcomes, which might frustrate some players.
From a role-playing perspective, the Operator is an excellent choice for players who want a versatile character capable of embodying various roles within the game's narrative.
Starting with a + in Engineer, the Machinist also has base levels in Interface and Intuit, but no Endure. They cannot level up Engage. Their ability lets them take a Stress to add +2 to their lowest dice, and they lose 2 Stress on a Positive outcome. As you progress through *Citizen Sleeper 2*, this ability enhances further, allowing for more significant dice boosts and Stress reduction.
I found the Machinist to be the most enjoyable class during my first playthrough. Their ability to mitigate Stress and navigate tough situations proved invaluable, especially given the frequent Engineer and Interface checks in the game. Managing Stress effectively is crucial, and the Machinist's inherent ability to reduce it is a game-changer.
For those intrigued by the mechanical and technical aspects of the game's universe, the Machinist offers a deeply engaging role-playing experience in *Citizen Sleeper 2*.
The Extractor class starts with a + in Endure, base levels in Engineer and Engage, and no Interface. They cannot level up Intuit. Their ability lets them gain a Stress to add +2 to the lowest dice of their crew, which can be upgraded to further enhance crew performance throughout the game.
The Extractor's ability is quite appealing, especially when managing crew during Contracts. Their starting bonus in Endure is beneficial given its frequent necessity in the game. However, as the game progresses, you might find yourself with an abundance of crew members skilled in Endure and Engage.
If you envision yourself as a rugged, combat-focused character, the Extractor in *Citizen Sleeper 2* aligns perfectly with a more rough-and-tumble role-playing style.
Ultimately, the class you choose in *Citizen Sleeper 2* should reflect your preferred playstyle and role-playing ambitions. Whether you're drawn to the versatility of the Operator, the technical prowess of the Machinist, or the resilience of the Extractor, each class offers a unique journey through the game's rich narrative and challenging mechanics.
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