Unmasking the Elusive Ghosts of Demonology: A Comprehensive Guide
Demonology's ghosts are notoriously elusive, leaving minimal traces. This guide will equip you with the knowledge to identify them effectively.
Ghost identification hinges on your in-game journal's evidence page. This page tracks your findings, allowing you to systematically eliminate possibilities until you pinpoint the ghost type. Mark evidence found and cross out those not observed to streamline the process.
The table below details each ghost type, its associated evidence, strengths, weaknesses, and notes:
Ghost Type | Evidence | Strengths and Weaknesses | Notes |
---|---|---|---|
Spirit | ![]() ![]() ![]() | • None | • Generally harmless |
Wraith | ![]() ![]() ![]() | + Wraiths deplete energy from hunters – They can’t cross lines of salt | • Aggressive |
Ghoul | ![]() ![]() ![]() | + Ghosts are easily provoked by sounds – They can’t disable electronic devices | • Mostly not aggressive |
Phantom | ![]() ![]() ![]() | + Phantoms are very fast – They don’t hunt hunters in group | • Mostly timid |
Shadow | ![]() ![]() ![]() | + Shadows alter room temperature only slightly – They are less active under proper lighting | • Very docile |
Demon | ![]() ![]() ![]() | + Demons hunt frequently | • Extremely aggressive |
Specter | ![]() ![]() ![]() | + Spectres throw items more frequently – They rarely roam unless they are on the hunt | • They stick to one room |
Entity | ![]() ![]() ![]() | + Entities can teleport – They almost never throw items | • Hard to detect |
Skinwalker | ![]() ![]() ![]() | + Skinwalkers can appear to have a Ghost Orb
| • They roam a lot |
Banshee | ![]() ![]() ![]() | + Banshees break glass more frequently | • Mostly docile |
Wendigo | ![]() ![]() ![]() | + Wendigos are much more likely to hunt – They prefer to hunt groups | • Very aggressive |
Nightmare | ![]() ![]() ![]() | + Nightmares cause hallucinations – Weak to light | • Mostly harmless |
Leviathan | ![]() ![]() ![]() | + Leviathans can throw multiple items at once
| • Very unpredictable |
Oni | ![]() ![]() ![]() | + Onis can sprint while hunting – They manifest more often | • Aggressive |
Umbra | ![]() ![]() ![]() | + Umbras don’t make any sound while moving – They are slowed while in well-lit rooms | • Weak to light |
Revenant | ![]() ![]() ![]() | + Revenants have very low hunt cooldown – They rest after killing a hunter | • Extremely aggressive |
Evidence Collection Methods:
Each ghost leaves three distinct traces. Utilize the correct equipment to gather evidence:
Mastering these techniques will significantly enhance your ghost identification skills in Demonology. For more Roblox guides, visit the Escapist's Roblox guides hub.
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